Capitolo 1 – L’incendio, parte 2: Diplomazia

Parte 1: Luce dei tuoi occhi

Arrivati al villaggio, dall’alto della parete rocciosa una guardia armata di arco li interrogò su generalità ed intenzioni. Col problema dei fumi allucinogeni l’allerta era massima ed un gruppo composto da un druido fuori di sé, una donna incappucciata ed un barbaro mezzorco non aiutava a ridurre la tensione.

Continue reading “Capitolo 1 – L’incendio, parte 2: Diplomazia”

Capitolo 1 – L’incendio, parte 1: Luce dei tuoi occhi

La druida era nel bosco, seduta a gambe incrociate ed occhi chiusi su di un tronco caduto. Le sue corna da cervo, la manifestazione fisica del suo legame viscerale con la natura, erano illuminate da piccole luci, segno che stesse comunicando con gli spiriti. Dal movimento rapido degli occhi sotto le palpebre e dai piccoli movimenti delle punte delle sue orecchie da elfa si poteva supporre che non stesse ricevendo buone notizie.

Continue reading “Capitolo 1 – L’incendio, parte 1: Luce dei tuoi occhi”

Game Development Resource List

A huge collection of resources, websites, articles and much more for making games, grouped in categories

Other websites

  • 30GB+ of high-quality royalty-free and commercially usable sound effects. No attribution is required and you can use them on an unlimited number of projects for the rest of your lifetime.
  • Zapsplat: 31,000+ free, royalty free sound effects and music.
  • Diforb is a set of convenient tools which can help you to create unique sound effects and process different sounds.

S.C.O.T.T.Y. – Beam Me Up

S.C.O.T.T.Y. – Beam Me Up is an asymmetrical multiplayer game created in 48h during Global Game Jam 2018 with the theme “Transmission”.

Official pageDownloads

Help the space marine on the planet to fend off the aliens until the portal will be ready. Compose dumb creations on the spaceship that the other player will place on the ground to slow down the aliens (blels) before they damage the S.C.O.T.T.Y. portal. The game is designed for two players but becomes frenetic with four players!

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Dungeon World bonds

  • Rules [en] [it]

    Choose a thought or belief your character holds that ties the two together and an action, something you’re going to do about it.

  • Reddit: How to write Bonds?
    • YourWatcher

      I like to include positives and negatives; back-handed compliments or polite jabs in my initial bonds. Everyone writes them differently. That’s half the fun.

    • Ultraberg

      A good bond is one that can change, so useful words are “Always/Never/If”. Even if you don’t use them directly, truisms lend themselves to being contradicted and then rewritten.

  • Bonds and questions for every class – Red Box Vancouver’s Blog
  • Random Bond Generator – Take On Rules